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Champions of Anteria is a tactical RTS with Active-Pause Mode in which you can fight with three of five Champions in diverse and challenging battles.
Each Champion is aligned to a magical element, and players must strategically choose the powers they bring into a battle, as interactions between affinities constitute a very important part of the gameplay.


This was my first Project in the Game Industry, I was the main VFX - Artist at this Project at Ubisoft - Blue Byte from Düsseldorf (Germany). 

I have done all Champions Abilities, a lot of Environment, Construction, World Objects and Enemy Effects.

Also I Lead a small Team of other VFX Artist on the peaktime and trained them our tools.
some in-Game Pictures out of the Released Game
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Video FX Example - are coming later

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